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dc.contributor.authorŠkultéty, Filip
dc.contributor.authorJanovec, Michal
dc.date.accessioned2020-07-01T07:40:03Z
dc.date.available2020-07-01T07:40:03Z
dc.date.issued2020
dc.identifier.issn2644-495X
dc.identifier.urihttp://drepo.uniza.sk/handle/hdluniza/191
dc.description.abstractWhen rendering large scenarios for flight simulators, we encounter similar problems as in the case of scenes for cinematography or computer games. In the case of this work, we solve the rendering of the earth's surface for any camera configuration, and we try to maximize the quality of the rendered images without a visible decrease in the rendering frequency. The article is devoted to the creation of a reference model of the Piešťany airport (LZPP) as a part of the scenery for a certified flight simulator. The presented solution maintains a stable 60 frames per second when rendering the airport surface from any distance and direction.en_US
dc.language.isosken_US
dc.publisherŽilinská univerzita v Žilineen_US
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectImage generatoren_US
dc.subjectflight simulatoren_US
dc.subjectgeospatial dataen_US
dc.subjectreference modelen_US
dc.subjectairporten_US
dc.subjectTrian3Den_US
dc.titleKONSPEKT AKVIZÍCIE GEOPRIESTOROVÝCH DÁT PRE VYTVORENIE 3D MODELU REFERENČNÉHO LETISKAen_US
dc.typeBook of proceedingsen_US
dc.identifier.doihttps://doi.org/10.26552/zbk.Z.2020.1.18


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http://creativecommons.org/licenses/by/4.0/
Okrem prípadov, kde je uvedené inak, licencia tohto záznamu je http://creativecommons.org/licenses/by/4.0/