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dc.contributor.authorPoláček, Jozef
dc.contributor.authorŠkultéty, Filip
dc.date.accessioned2024-02-26T12:45:56Z
dc.date.available2024-02-26T12:45:56Z
dc.date.issued2023
dc.identifier.issn1338-8215
dc.identifier.urihttp://drepo.uniza.sk/handle/hdluniza/1065
dc.description.abstractThis paper describes the process of developing a Zlin Z 43 aircraft for a flight simulator. Work on an aircraft simulation consists of multiple parts. The development of the flight model is the first and core part of the simulation. Work on this part consisted of an analysis of the X-Plane blade element theory-based flight model, sourcing of the data this model requires, flight testing and further editing of the data to match the known performance of the Zlín Z43. The aircraft systems are another core part of the simulation. A Mix of the simulator's default, customised and fully custom systems are used. The theory and process of creating, animating, and texturing a 3D model are described, too. Visual quality can also be important, especially for its use in virtual reality. The last part is about the user interface, user experience and how the various use cases shape their design for an aircraft simulation.en_US
dc.language.isoenen_US
dc.publisherUniversity of Žilinaen_US
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectsimulatoren_US
dc.subjectflight modelen_US
dc.subjectairfoil analysisen_US
dc.titleCreation of a Z 43 aeroplane model for a flight simulatoren_US
dc.typeArticleen_US
dc.identifier.doihttps://doi.org/10.26552/aer.C.2023.2.3


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